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This page is a part of the Custom Track Tutorial. Back to the main tutorial page.
Overview
Obtaining the tracks files is done in 2 steps:
- Create a private copy of your original Mario Kart Wii DVD.
- Extract the tracks with a PC tool using the private image copy.
Image Copy
There are 2 general ways to create a private copy of the original Mario Kart Wii DVD:
- Use any homebrew application (e.g. WiiXplorer, CleanRip, or any modern USB loader), which is capable of ripping original Wii games directly on your Wii. This is the fastest and recommended way.
- Rip it with an LG drive and Raw dump 2.0 on your computer, working drives are LG-GDR8161, 8162, 8163 and 8164
Any other way to obtain a Mario Kart Wii ISO is illegal!
Extracting Tracks
The original track files must be extracted from a Mario Kart Wii disk image (ISO). There are several tools that can do this:
- Dolphin (Windows)
- The Windows tool allows interactivity to extract or modify files within a raw ISO image.
- Wiimms ISO Tools (Linux, Mac and Windows)
- The tools can list, extract, modify, compose and manipulate ISO images in different file formats (iso, ciso, wbfs, wdf, wia, fst). The tool wfuse (available for Linux and Mac) can mount images and complete WBFS-Partitions to allow browsing with any file browser.
- WiiScrubber (Windows)
- It's a Windows tool that allows interactivity to extract or modify files within a raw ISO image.
- WiiXplorer (Wii)
- It's a homebrew tool that allows for disk browsing and copying individual files/directories.
Main Tutorials
Introduction – Textures –Scale –Modeling ⇒ Using Blender–BRRES: CTools
BRRES: BrawlBox –Minimap –Solidity –KCL: Wiimms Tools –KMP Editing
Object Editing –Cameras –Cannons –Post-effects –Videos
Battle Arenas
Battle Arenas –Enemy routes in battle arenas ⇒ Using Wiimm's Tools –Coins
Misc. Tutorials
Getting Files –BrawlBox Tricks –Animations –Shadows –Mipmaps
Moving Terrain –Music –Ports –Paint Remakes –Tutorial Archive
Extended presence flags: Track Tutorial –LE-CODE Track FAQ
Testing and Reviewing
Testing a Track –Visual Review –Track Transformation –Fixing Errors
Software
3D Tools –BrawlBox –CTools Pack –KMP3D –KMP Cloud –KMP Modifier
Lorenzi's KMP Editor –MagicY –Material Tool –Post-Effect Editor –Wiimms SZS Tools –Wiimm's Tool Manager
Other
KMP Objects –Custom Objects –Model Database –Tutorial Archive
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SZS Modifier: | Download |
---|---|
WiiScrubber: * | Download. |
Wiimms ISO Tools: ** | Download |
Dolphin Emulator | Download |
A 3d modeling program | Google Sketchup: recomended |
#Sketchup plugins: | Obj importer |
Legend: | * and **: alternative softwares # you don't need really this software. |
Now you'll see how to extract the original Nintendo files of your Mario Kart Wii ISO and how to import the model to a 3D modeler editor.
- 1Exporting the Mario Kart Wii ISO files
- 2On SZS Modifier
- 3Importing to a 3D modeling editor
Exporting the Mario Kart Wii ISO files
The file names
See Filesystem/Race/Kart
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la_bike = Flame Runner
la_kart = Offroader
lb_bike = Wario Bike
lb_kart = Flame Flyer
lc_bike = Shooting Star
lc_kart = Piranha Prowler
ld_bike = Spear
ld_kart = Jetsetter
ldf_bike = Standard Bike L
ldf_kart = Standard Kart L
ldf_bike_blue = Standard Bike L (Battle Mode + Blue Team)
ldf_bike_red = Standard Bike L (Battle Mode + Red Team)
ldf_kart_blue = Standard Kart L (Battle Mode + Blue Team)
ldf_kart_red = Standard Kart L (Battle Mode + Red Team)
le_bike = Phantom
le_kart = Honeycoupe
ma_bike = Mach Bike
ma_kart = Classic Dragster
mb_bike = Sugarscoot
mb_kart = Wild Wing
mc_bike = Zip Zip
mc_kart = Super Blooper
md_bike = Sneakster
md_kart = Daytripper
mdf_bike = Standard Bike M
mbf_kart = Standard Kart M
mdf_bike_blue = Standard Bike M (Battle Mode + Blue Team)
mdf_bike_red = Standard Bike M (Battle Mode + Red Team)
mdf_kart_blue = Standard Kart M (Battle Mode + Blue Team)
mdf_kart_red = Standard Kart M (Battle Mode + Red Team)
me_bike = Dolphin Dasher
me_kart = Sprinter
sa_bike = Bullet Bike
sa_kart = Booster Seat
sb_bike = Bit Bike
sb_kart = Mini Beast
sc_bike = Quacker
sc_kart = Cheep Charger
sd_bike = Magikruiser
sd_kart = Tiny Titan
sdf_bike = Standard Bike S
sdf_kart = Standard Kart S
sdf_bike_blue = Standard Bike S (Battle Mode + Blue Team)
sdf_bike_red = Standard Bike S (Battle Mode + Red Team)
sdf_kart_blue = Standard Kart S (Battle Mode + Blue Team)
sdf_kart_red = Standard Kart S (Battle Mode + Red Team)
se_bike = Jet Bubble
se_kart = Blue Falcon
Variables of file names
At the end of the names above
-bds = Baby Daisy
-bk = Dry Bowser
-blg = Baby Luigi
-bmr = Baby Mario
-bpc = Baby Peach
-ca = Birdo
-dd = Diddy Kong
-dk = Donkey Kong
-ds = Daisy
-ds3 = Daisy (Biker Outfit)*
-fk = Funky Kong
-jr = Bowser Jr.
-ka = Dry Bones
-kk = Toadette
-ko = Toad
-kp = Bowser
-kt = King Boo
-la_mii_f = Large Mii Outfit A (Female)
-la_mii_m = Large Mii Outfit A (Male)
-lb_mii_f = Large Mii Outfit B (Female)
-lb_mii_m = Large Mii Outfit B (Male)
-lg = Luigi
-ma_mii_f = Medium Mii Outfit A (Female)
-ma_mii_m = Medium Mii Outfit A (Male)
-mb_mii_f = Medium Outfit B (Female)
-mb_mii_m = Medium Mii Outfit B (Male)
-mr = Mario
-nk = Koopa Troopa
-pc = Peach
-pc3 = Peach (Biker Outfit)*
-rs = Rosalina
-rs3 = Rosalina (Biker Outfit)*
-sa_mii_f = Small Mii Outfit A (Female)
-sa_mii_m = Small Mii Outfit A (Male)
-sb_mii_f = Small Mii Outfit B (Female)
-sb_mii_m = Small Mii Outfit B (Male)
-wl = Waluigi
-wr = Wario
-ys = Yoshi
Exporting with WiiScrubber
Open Wii Scrubber, select the Mario Kart Wii ISO (on the button Load ISO), go to:
race » kart and choose your kart/character » click the right mouse button and select extract in the chosen file
Exporting with Wiimms ISO Tools
Wiimms ISO Tools is a tool set with a command line interface, but there are also GUIs for the tools available.
- For extracting files read: Wiimms ISO Tools: Extracting files
Exporting with Dolphin Emulator
- Open Dolphin.
- Right-click on the Mario Kart Wii ISO and click 'Properties'.
- There will be 6 tabs on the top. Click on 'Filesystem'.
- If you want to extract a course or a Character go to 'Race'. Right-click on the file you want to extract. Then export it. Make sure you add the extension 'SZS' to the file you extract.
On SZS Modifier
Opening the necessary files
Open The BRRES Model: driver_model.brres » open these files to expot the obj model:
- model_load = the character (optional)
Open The BRRES Model: kart_model.brres » open these files to expot the obj model:
- body = kart bodywork (necessary)
- handle = handlebars / wheel (optional)
- tire_f = tire (optional)
- tire_r = tire (optional)
Exporting the obj model
On Model Editor of SZS Modifier Click: File » Export
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To save the obj model in your computer.
Importing to a 3D modeling editor
Getting Started
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First you need open the notepad.
1:Click on: Edit » Replace
2:Find: , Replace with: .
Importing with Google SketchUp
In Google SketchUp go to:
Plugins → OBJ Importer → Import OBJ [No materials]
A window will appear, select the Option Meters.
Importing with Blender
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When you first start Blender you can't import an OBJ File into it.
To fix that go to:
- File → User Preferences → AddOns → Select the 'Import/Export' Layer → Make a Tick at 'OBJ File Format'.
After this, click on 'Save as default' and restart Blender. Now you can import OBJ Files in Blender (File → Import → OBJ).
Importing with 3d Studio Max (3ds Max)
You can edit this tutorial as long as you make sure you're right.